Must have 2 bars of Super Meter to perform Bounce Cancel.
User to trigger Arena Transitions.
Scythe Slam
or
Must have 2 bars of Super Meter to perform Bounce Cancel.
Quick Escape
Roll Escape
Must have 1 bar of Super Meter to perform Roll Escape.
Up Air Escape
+
Must have 2 bars of Super Meter to perform Up Air Escape.
Away Air Escape
+
Must have 2 bars of Super Meter to perform Away Air Escape.
Combo Attacks
Hallucinations
,
Dark Perception
,,
Mind Tricks
,
Subliminal Messages
,,
Chemical Mayhem
+,
Fear Is Power
+,,+
Another Experiment
+,
Delusional Episodes
+,,
Deep Agony
,
Grip On Reality
,,+
Nature of Horror
+,
Beware
+,
Be Afraid
+,,,
Mind Over Body
+,
Lord of Despair
+,,
Overdose
,+
Succumb To Fear
,+,+
Special Moves
Scythe Grab
Meter Burn
Must press
at the beginning of Scythe Grab.
Death Spin
Retreat
Advance
Cancel
Meter Burn
Must press
in the middle of Death Spin.
Toxin Breath
Extend
Hold
Fear-Ferno
Meter Burn
Must press
at the beginning of Fear-Ferno.
Fear Toxin
Fear Toxin does damage over time to the opponent.
(Air) Fear Toxin
(Air) Fear Toxin does damage over time to the opponent.
Schizophrenia
Panic-Port
Supermove
Death Bed
+
Character Power
Fear
Inner Fear
When Inner Fear is activated a cloud of Fear Gas surrounds Scarecrow.
The cloud of Fear Gas will do damage over time to the opponent when close to Scarecrow.
Damaging the opponent with Fear Gas will build the Fear Meter and allow Scarecrow to perform Traumatize when the Fear meter is full.
Traumatize
Traumatize can only be performed when the Fear Meter is completely full.