Temporarily empowers arrows to deal additional damage and knock down.
Stun Quiver
Variation 1: Ancestral
Temporarily empowers arrows to stun the opponent.
Straight Arrow
Variation 1: Ancestral
Temporarily empowers arrows to drain the opponent's super meter.
Vampiric Quiver
Variation 1: Ancestral
Split Shot
+
Variation 1: Ancestral
Air Straight Arrow
(Air)
Variation 1: Ancestral
Air Split Shot
(Air)+
Variation 1: Ancestral
Up Arrow
Variation 1: Ancestral
Up Split Shot
+
Variation 1: Ancestral
Air Angle Arrow
(Air)
Variation 1: Ancestral
Air Angle Split Shot
(Air)+
Variation 1: Ancestral
Air Down Arrow
(Air)
Variation 1: Ancestral
Air Split Down Arrow
(Air)+
Variation 1: Ancestral
Low Shot
Variation 1: Ancestral
Bo Flame
Variation 2: Bojutsu
Bo Inferno
+
Variation 2: Bojutsu
Bo Swat
Variation 2: Bojutsu
Bo Strike
+
Variation 2: Bojutsu
Bo Swing
Variation 2: Bojutsu
Bo Spin
+
Variation 2: Bojutsu
Low Bo Swing
Variation 2: Bojutsu
Low Bo Spin
+
Variation 2: Bojutsu
Up Kick
Variation 3: Shaolin
Shaolin Drop
Variation 3: Shaolin
Shaolin Slam
+
Variation 3: Shaolin
Rising Strike
+
Variation 3: Shaolin
Shaolin Drop
Variation 3: Shaolin
Shaolin Slam
+
Variation 3: Shaolin
Chakram
Variation 3: Shaolin
Up
Hold
Variation 3: Shaolin
Down
Hold
Variation 3: Shaolin
Chak-A-Rang
+
Variation 3: Shaolin
Low Chakram
Variation 3: Shaolin
Low Chak-A-Rang
+
Variation 3: Shaolin
X-Ray
Staff Infection
+
Finishing Moves
Fatalities
Target Practice (Close)
Pinned Down (Mid)
Stage Fatality (Close)
Brutalities
A Little Heart
Available in all Variations
Must be Sweep Distance away from the opponent
Final hit must come from a Straight Arrow
Round About
+
Available in all Variations
Perform 3 Cartwheel Drops
during the match
Final hit must come from a Cartwheel Smash
+
Where'd You Go
or+
Available in all Variations
Must use 3 Level Interactions
Final hit must come from a Throw
or+
Bullseye
(Air)
Variation 1: Ancestral
Only in Ancestral Variation
Kung Jin must use every Quiver type at least once during the match
Must be Sweep Distance away from the opponent
The Final hit must hit the opponent in the head
Final hit must come from an Air Down Arrow (Air)
Burnt Out
Variation 2: Bojutsu
Only in Bojutsu Variation
The opponent must be in the air during the final hit
Final hit must come from a Bo Flame
Decapitator
Variation 3: Shaolin
Only in Shaolin Variation
Guide Chakram to the opponent's head: Hold
after Chakram throw
Guide Chakram to the opponent's shins: Hold
after Chakram throw
Final hit must come from a Chakram