While on the ground
An overhead attack.
This move can open up an opponent when they're crouch blocking.
Holding the button will strengthen the attack.
Homing jump
When Dust Attack (Hold) hits
You can chase after the opponent and follow up with an attack.
Pressing the attack button you used again will perform a unique finisher.
Sweep
+
While on the ground
A low attack.
This move can open up an opponent when they're stand blocking.
Gatling Combination
AIR OK
Attack buttons in a specific order
Air OK
You can perform a combo by using normal attacks in a certain order.
Throw
AIR OK
or+
Air OK
A move that has a very short range, but cannot be blocked.
You can't block an opponent while they are blocking an attack.
You can escape throws by inputting the throw command the instant you are thrown.
Stand blocking
While on the ground
Blocking while standing allows you to block the opponent's overhead attacks.
However, stand blocking cannot defend against low attacks or throws.
Crouch Blocking
While on the ground
Blocking while crouching allows you to block the opponent's low attacks.
However, crouch blocking cannot defend against overhead attacks or throws.
Air Blocking
AIR ONLY
or
Air only
In mid-air
Air blocking allows you to block all attacks except for throws.
Instant Block
AIR OK
or
Air OK
Right as the attack connects
Your character will flash white when you successfully Instant Block.
Instant Block gains more Tension Gauge than regular blocking, and you will not be knocked away from the opponent.
Faultless Defense
AIR OK
or+Hold 2 attack buttons except
Air OK
A more powerful way of blocking that consumes Tension Gauge.
Faultless Defense pushes the opponent farther away than regular blocking.
Roman Cancel
AIR OK
Press 3 attack buttons except
Air OK
Consumes 50% of your Tension Gauge.
Its function changes depending on what your character is doing when you use it.
Psych Burst
AIR OK
+Any attack button
Air OK
Consumes the entire Burst Gauge.
It can be used when blocking or taking damage as well, but its properties will change.
Command Normals
Command Movement
or
Faust moves while crouching.
Due to his crouching stance, this movement can evade many attacks.
Command Normal 1
+
An attack with upper body invincibility.
It's a good way to stop the opponent's jump-ins as it works well against aerial attacks.
Command Normal 2
+
An overhead attack with long range.
It can be used to mix up a crouching opponent from far away.
It covers a lot of space, but the startup is slow.
Command Normal 3
During standing
An attack that knocks the opponent down.
It can be used as a follow-up only when standing
hits a grounded opponent.
When it hits the opponent while they're in the corner, it can combo into Mix Mix Mix.
Command Normal 4
AIR ONLY
+
Air only
In mid-air
A lunge attack that sends Faust toward the ground.
It can be used to change up the timing of your jump-ins.
Command Normal 5
Hold
In addition to the usual functions of a Dust attack, it can also reflect the opponent's projectiles.
Special Attacks
Mix Mix Mix
AIR OK
+
Air OK
A lunge attack that allows you to move freely.
It knocks the opponent down on hit
It's a useful move in many situations, as inputting
or
, etc. can control where Faust moves to an extent.
What Could This Be?
+
A move where Faust tosses out items.
Each item has a different effect.
There's no way to know what item will appear.
Snip Snip Snip
+
A command grab that gives the opponent an afro.
As the afro is vulnerable to attacks, Faust gains an advantage after landing this move.
Although it can't be blocked, it will whiff unless you are very close to the opponent.
Whiffing it leaves you wide open.
Scarecrow
HOLD OK
+oror
Hold OK
Faust vanishes before launching a surprise attack.
You can choose where Faust appears to catch your opponent off guard.
Thrust
+
An attack with an incredible range.
It makes an excellent poke.
It can be followed up with Pull Back on hit against a grounded opponent.
Pull Back
During Thrust
Drags the opponent back towards Faust.
Hole in One!
During Pull Back
Deals massive damage when hit at the right time.
Love
AIR ONLY
+
Air only
In mid-air
A projectile that moves toward the ground from mid-air.
It explodes on contact with the opponent, causing damage to the surrounding area.
It makes a good poke, but be careful as Faust can get caught up in the explosion.
Overdrives
Bone-crushing Excitement
+
An attack that causes misfortune for the opponent on hit.
It has invincibility as the attack comes out.
You can deal massive damage by using it in combos.
Landing this attack near the wall can initiate an Area Shift.
W-W-What Could This Be?
+
A move where Faust tosses out many items.
Each item has a different effect.
There's no way to know what items will appear.