While on the ground
An overhead attack.
This move can open up an opponent when they're crouch blocking.
Holding the button will strengthen the attack.
Homing jump
When Dust Attack (Hold) hits
You can chase after the opponent and follow up with an attack.
Pressing the attack button you used again will perform a unique finisher.
Sweep
+
While on the ground
A low attack.
This move can open up an opponent when they're stand blocking.
Gatling Combination
AIR OK
Attack buttons in a specific order
Air OK
You can perform a combo by using normal attacks in a certain order.
Throw
AIR OK
or+
Air OK
A move that has a very short range, but cannot be blocked.
You can't block an opponent while they are blocking an attack.
You can escape throws by inputting the throw command the instant you are thrown.
Stand blocking
While on the ground
Blocking while standing allows you to block the opponent's overhead attacks.
However, stand blocking cannot defend against low attacks or throws.
Crouch Blocking
While on the ground
Blocking while crouching allows you to block the opponent's low attacks.
However, crouch blocking cannot defend against overhead attacks or throws.
Air Blocking
AIR ONLY
or
Air only
In mid-air
Air blocking allows you to block all attacks except for throws.
Instant Block
AIR OK
or
Air OK
Right as the attack connects
Your character will flash white when you successfully Instant Block.
Instant Block gains more Tension Gauge than regular blocking, and you will not be knocked away from the opponent.
Faultless Defense
AIR OK
or+Hold 2 attack buttons except
Air OK
A more powerful way of blocking that consumes Tension Gauge.
Faultless Defense pushes the opponent farther away than regular blocking.
Roman Cancel
AIR OK
Press 3 attack buttons except
Air OK
Consumes 50% of your Tension Gauge.
Its function changes depending on what your character is doing when you use it.
Psych Burst
AIR OK
+Any attack button
Air OK
Consumes the entire Burst Gauge.
It can be used when blocking or taking damage as well, but its properties will change.
Command Normals
Command Normal 1
+
An attack with upper body invincibility.
It's a good way to stop the opponent's jump-ins as it works well against aerial attacks.
Command Normal 2
+
A two-hit attack with a fast startup.
The first strike comes quickly but has a short reach, while the second strike stretches further.
Special Attacks
Summon Servant
HOLD OK
+
Hold OK
A move where Jack-O' summons a servant.
Servant Gauge is required when summoning a servant.
By attacking the servant, you can knock the servant forward, using it as a projectile.
The servant disappears when it receives an attack from the opponent or after a period of time.
Pick Up Servant
+
Near a servant
A move where Jack-O' lifts a nearby servant.
Although you will not be able to block while Jack-O' is lifting a servant, you will be able to dash in the backward direction in this state.
Throw Servant
AIR OK
+Any attack button
Air OK
During Pick Up Servant
A move where Jack-O' hurls the servant she is currently lifting.
The servant that is thrown acts as a projectile.
Release Servant
AIR OK
Air OK
During Pick Up Servant
A move where Jack-O' releases the servant she is currently lifting.
The servant released will fall on the ground.
Recover
AIR OK
+
Air OK
A move where Jack-O' unsummons all the servants that are currently out.
The Servant Gauge recovers when the servants are unsummoned.
Servant Gauge is required to perform this move.
Attack Command
AIR OK
+
Air OK
A move where Jack-O' send an order to all servants to attack.
The attack launches the opponent into the air on hit, creating an opportunity for a combo.
Due to its quick recovery and fast startup, this move is effective when used during zoning and your oressure string.
Servant gauge is required to perform this move.
Defend Command
AIR OK
+
Air OK
A move where Jack-O' sends an order to all her servants to activate a barrier.
The barrier will cause the opponent to stagger when they attack the servants while the barrier is up.
This move is effective against the opponent when they are trying to attack the servant to make them disappear.
Servant Gauge is required to perform this move.
Countdown
AIR OK
+
Air OK
A move where Jack-O' sends an order to all servants to explode.
Although the servants will disappear after exploding, the explosion deals massive damage to the opponent.
In addition, the servants will only explode after a countdown, requiring you to buy time before the explosion occurs.
Servant Gauge is required to perform this move.
Servant Shoot
AIR OK
+
Air OK
An attack where Jack-O' kicks forward.
Landing this move on a servant will send it flying forward, making it effective for zoning at a range.
You can also cancel this move with certain other special moves.
Overdrives
Forever Elysion Driver
++
An extremely damaging command grab.
Although Jack-O' is invincible on the startup of this move and it can't be blocked, it will whiff unless you are very close to the opponent.,br>
Whiffing this move will leave you wide open.
It will also cause an Area Shift when you land this move in the corner.
Cheer Servant On
+or
A move where jack-O' strengthens all servants for a duration.
The
version of this move makes all the servants invincible, making them not disappear after being attacked by the opponent.
The
version of this move rapidly regenerates the Servant Gauge, allowing you to use the various Command moves more freely.