While on the ground
An overhead attack.
This move can open up an opponent when they're crouch blocking.
Holding the button will strengthen the attack.
Homing jump
When Dust Attack (Hold) hits
You can chase after the opponent and follow up with an attack.
Pressing the attack button you used again will perform a unique finisher.
Sweep
+
While on the ground
A low attack.
This move can open up an opponent when they're stand blocking.
Gatling Combination
AIR OK
Attack buttons in a specific order
Air OK
You can perform a combo by using normal attacks in a certain order.
Throw
AIR OK
or+
Air OK
A move that has a very short range, but cannot be blocked.
You can't block an opponent while they are blocking an attack.
You can escape throws by inputting the throw command the instant you are thrown.
Stand blocking
While on the ground
Blocking while standing allows you to block the opponent's overhead attacks.
However, stand blocking cannot defend against low attacks or throws.
Crouch Blocking
While on the ground
Blocking while crouching allows you to block the opponent's low attacks.
However, crouch blocking cannot defend against overhead attacks or throws.
Air Blocking
AIR ONLY
or
Air only
In mid-air
Air blocking allows you to block all attacks except for throws.
Instant Block
AIR OK
or
Air OK
Right as the attack connects
Your character will flash white when you successfully Instant Block.
Instant Block gains more Tension Gauge than regular blocking, and you will not be knocked away from the opponent.
Faultless Defense
AIR OK
or+Hold 2 attack buttons except
Air OK
A more powerful way of blocking that consumes Tension Gauge.
Faultless Defense pushes the opponent farther away than regular blocking.
Roman Cancel
AIR OK
Press 3 attack buttons except
Air OK
Consumes 50% of your Tension Gauge.
Its function changes depending on what your character is doing when you use it.
Psych Burst
AIR OK
+Any attack button
Air OK
Consumes the entire Burst Gauge.
It can be used when blocking or taking damage as well, but its properties will change.
Command Normals
Command Normal 1
+
An attack with upper body invincibility.
It's a good way to stop the opponent's jump-ins as it works well against aerial attacks.
Command Normal 2
+
Ky moves forward as he attacks.
It gives you an advantage when blocked, making it a good option at close range.
Command Normal 3
+
A damaging attack that send the opponent flying back.
It can lead into big damage if you hit the opponent with this in the corner.
Special Attacks
Shock State
When the opponent comes in contact with certain attacks, they are put in a Shock State.
Special moves receive a power-up when they hit an opponent in the Shock State.
The opponent also takes more chip damage when blocking special moves while in this state.
Stun Edge
+
A projectile that moves forward.
It puts the opponent into Shock State on contact.
It makes a good long-range poke.
Charged Stun Edge
+
A multi-hit projectile that moves forward.
It puts the opponent into Shock State on contact.
It hits multiple times, meaning you can keep the opponent locked down on either block or hit.
However, its startup is fairly long.
Aerial Stun Edge
AIR ONLY
+or
Air only
In mid-air
A projectile that moves towards the ground from the air.
The
and
versions have different trajectories.
It puts the opponent into Shock State on contact.
It makes a good long range poke.
Stun Dipper
+
A lunge attack that sends Ky towards the opponent from close to the ground.
The first hit is a low hit.
It's a great way to attack the opponent while evading attacks that hit high.
Foudre Arc
+
An attack that sends Ky leaping upwards, hitting the opponent from above.
Ky is at the advantage if the opponent blocks at the end of the attack.
It's a good way to attack the opponent while going over their pokes.
Vapor Thrust
HOLD OK
+or
Hold OK
A strong anti-air attack.
As it is invincible on startup, it can be used to interrupt your opponent's blockstrings.
The
version deals more damage but has longer recovery.
It can't be Roman Canceled when whiffed, so make sure to use it carefully.
Dire Eclat
+
An attack where Ky slashes forward.
It puts the opponent into Shock State on contact.
Its recovery is relatively short, and it can be used in combos easily.
Overdrives
Ride the Lightning
AIR OK
+
Air OK
A heavily damaging attack.
It has a fast startup and invincibility as the attack comes out.
You can deal big damage by including it in your combos.
It will also cause an Area Shift on hit in the corner.
Sacred Edge
+
A powerful multi-hit projectile attack.
It puts the opponent into the Shock State on contact.
Due to its quick recovery and fast startup, it creates an opportunity for you to go on the offensive.
It will also cause an Area Shift on hit in the corner.
Dragon Install
+
When health is low
Ky transforms, strengthening each of his special moves significantly.
On activation, it sends out a shockwave that knocks the opponent back.
It will also cause an Area Shift on hit in the corner.