While on the ground
An overhead attack.
This move can open up an opponent when they're crouch blocking.
Holding the button will strengthen the attack.
Homing jump
When Dust Attack (Hold) hits
You can chase after the opponent and follow up with an attack.
Pressing the attack button you used again will perform a unique finisher.
Sweep
+
While on the ground
A low attack.
This move can open up an opponent when they're stand blocking.
Gatling Combination
AIR OK
Attack buttons in a specific order
Air OK
You can perform a combo by using normal attacks in a certain order.
Throw
AIR OK
or+
Air OK
A move that has a very short range, but cannot be blocked.
You can't block an opponent while they are blocking an attack.
You can escape throws by inputting the throw command the instant you are thrown.
Stand blocking
While on the ground
Blocking while standing allows you to block the opponent's overhead attacks.
However, stand blocking cannot defend against low attacks or throws.
Crouch Blocking
While on the ground
Blocking while crouching allows you to block the opponent's low attacks.
However, crouch blocking cannot defend against overhead attacks or throws.
Air Blocking
AIR ONLY
or
Air only
In mid-air
Air blocking allows you to block all attacks except for throws.
Instant Block
AIR OK
or
Air OK
Right as the attack connects
Your character will flash white when you successfully Instant Block.
Instant Block gains more Tension Gauge than regular blocking, and you will not be knocked away from the opponent.
Faultless Defense
AIR OK
or+Hold 2 attack buttons except
Air OK
A more powerful way of blocking that consumes Tension Gauge.
Faultless Defense pushes the opponent farther away than regular blocking.
Roman Cancel
AIR OK
Press 3 attack buttons except
Air OK
Consumes 50% of your Tension Gauge.
Its function changes depending on what your character is doing when you use it.
Psych Burst
AIR OK
+Any attack button
Air OK
Consumes the entire Burst Gauge.
It can be used when blocking or taking damage as well, but its properties will change.
Command Normals
Command Normal 1
+
An attack with upper body invincibility.
This move works well against aerial attacks, making it a good counter to the opponent's jump-in.
Command Normal 2
+
A large attack with long range.
Although it covers a wide area, it leaves Testament vulnerable.
This move launches the opponent on hit, creating an opportunity for a combo.
Special Attacks
Stain
Certain moves put the opponent into Stain state.
A follow-up attack will occur when you touch the opponent with certain moves while they are in Stain state.
It's easier to land further hits after the follow-up attack connects, creating more opportunities to pressure the opponent.
Grave Reaper
AIR OK
+or
Air OK
Testament strikes forward with their scythe, sending out a projectile.
The
version sends the projectile forward, while the
version moves at a diagonal.
The properties of the projectile change if you hold down the button.
The projectile transforms into a Succubus and remains for a short while before disappearing.
Unholy Diver
+
Testament's crow familiar flies forward.
If the succubus from Grave Reaper is on-screen, the crow flies towards her.
Holding the button down causes the crow to fly forward.
Possession
AIR OK
+
Air OK
Testament vanishes and re-appears in the position of the Succubus from Grave Reaper.
Testament re-appears in their initial position if the Succubus is not on-screen.
As Testament will also re-appear in their initial position when the button is held down, this can be used as a feint against opponents who are expecting a sudden approach.
Arbiter Sign
+or
An attack that tracks to the opponent's position.
The
version is a low attack with fast startup.
The
version is an overhead attack with slow startup.
This move works well to mix-up a blocking opponent.
It's difficult for the opponent to punish this attack when blocked from mid-range.
Overdrives
Nostrovia
+
Testament summons a succubus, who performs multiple attacks.
This move has quick recovery, meaning you have a chance to go on the offensive if the opponent blocks it.
It will cause an Area Shift on hit in the corner.
Calamity One
+
Testament unleashes an extremely powerful attack.
This move has fast startup and invincibility as the attack comes out, making it work well in combos or for interrupting the opponent's offense.
It will cause an Area Shift on hit in the corner.