While on the ground
An overhead attack.
This move can open up an opponent when they're crouch blocking.
Holding the button will strengthen the attack.
Homing jump
When Dust Attack (Hold) hits
You can chase after the opponent and follow up with an attack.
Pressing the attack button you used again will perform a unique finisher.
Sweep
+
While on the ground
A low attack.
This move can open up an opponent when they're stand blocking.
Gatling Combination
AIR OK
Attack buttons in a specific order
Air OK
You can perform a combo by using normal attacks in a certain order.
Throw
AIR OK
or+
Air OK
A move that has a very short range, but cannot be blocked.
You can't block an opponent while they are blocking an attack.
You can escape throws by inputting the throw command the instant you are thrown.
Stand blocking
While on the ground
Blocking while standing allows you to block the opponent's overhead attacks.
However, stand blocking cannot defend against low attacks or throws.
Crouch Blocking
While on the ground
Blocking while crouching allows you to block the opponent's low attacks.
However, crouch blocking cannot defend against overhead attacks or throws.
Air Blocking
AIR ONLY
or
Air only
In mid-air
Air blocking allows you to block all attacks except for throws.
Instant Block
AIR OK
or
Air OK
Right as the attack connects
Your character will flash white when you successfully Instant Block.
Instant Block gains more Tension Gauge than regular blocking, and you will not be knocked away from the opponent.
Faultless Defense
AIR OK
or+Hold 2 attack buttons except
Air OK
A more powerful way of blocking that consumes Tension Gauge.
Faultless Defense pushes the opponent farther away than regular blocking.
Roman Cancel
AIR OK
Press 3 attack buttons except
Air OK
Consumes 50% of your Tension Gauge.
Its function changes depending on what your character is doing when you use it.
Psych Burst
AIR OK
+Any attack button
Air OK
Consumes the entire Burst Gauge.
It can be used when blocking or taking damage as well, but its properties will change.
Command Normals
Command Normal 1
+
An attack with upper body invincibility.
It's a good way to stop the opponent's jump-ins as it works well against aerial attacks.
Command Normal 2
+
A large attack with good range.
Although it deals good damage, the startup is somewhat slow.
Special Attacks
Bajoneto
+or
A powerful projectile, launching a sword out rapidly.
On hit, it carries the opponent into the corner.
Additionally, the sword explodes in the corner, causing additional damage.
As the sword stays on the ground after being launched, you need to either wait or retrieve the sword by moving close to it before you can relaunch the same sword.
The
and
versions launch at different heights.
Dauro
+
A fast lunge attack.
Its fast startup and recovery makes it a strong poke at mid-range.
It knocks an opponent upwards if it hits them mid-air, creating a change for a combo.
Sildo Detruo
AIR OK
+
Air OK
An attack performed with a leap.
Though its startup is slow, this move grants Ramlethal the advantage even when blocked, giving her the upper hand simply by performing it.
Sabrobato
+
A powerful, high damaging move.
This move's reach is long, allowing you to go for big damage in a single hit from a distance. The damage dealt depends on the number of swords Ramlethal is currently equipped with, and the reach and damage will be significantly reduced when she is not equipped with any swords.
However, this move has a long recovery and cannot be canceled into from normal attacks.
Erarlumo
+
Ramlethal moves slightly forward as she attacks.
Up to 2 follow-up attacks can be performed by inputting
+
. The final hit knocks the opponent down.
The first and second hit of the move can also be cancelled with a dash.
Delaying the follow-up attacks will strengthen the attack.
Agresa ordono
+
A long-ranged aerial attack.
It's an excellent option for an aerial poke.
The properties of the move change depending on how many swords are currently equipped.
If all the swords have been used, the range becomes much shorter and the damage is reduced.
Overdrives
Calvados
+
A powerful multi-hit projectile that covers the entire screen.
It nullifies almost all of the opponent's projectiles and deals a significant amount of chip damage even when blocked.
It also grants Ramlethal the advantage on block.
Also, due to its range, it can be used to punish opponents who are far away.
Any unequipped swords will be automatically returned.
It will also cause an Area Shift on hit in the corner.
Mortobato
+
An incredibly damaging, invincible attack using the swords.
The properties change greatly depending on how many swords remain equipped.
The startup is fast, and you can deal big damage by using it in combos.
It will also cause an Area Shift on hit in the corner.