On Kounter or Punish Hit, can be Jump Canceled with
+
or
+
.
Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos.
Saibot Swat
+
On Kounter or Punish Hit, can be Jump Canceled with
+
or
+
.
Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos.
Dark Geyser
Low Saibot
+
Gravedigger
+,
Reincarnation
+,,
Guillotine
+
Seeping Dark
+
Dark Maul
Black Mace
,
Shadow Katapult
,,
Requires Shadow Klone.
Creeping Shadow
+
Requires Shadow Klone.
Sweeping Black
+
Occurs when Shadow Klone is unavailable.
Saibot Ward
+
Basic Attacks
Aerial Attacks
Guiding Dark
+
Vile Talon
+,
Wraith Kicks
+,,,
Wraith Kicks
+,,,
Dark Scrape
+
Void Knee
+,
Saibot Dervish
+,,
Saibot Spear
+or+
Throws
Shove
+or++
Performed when Kameo is unavailable.
See Kameo Moves for Toward Throw featuring Kameo.
Sinister Silhouette
or+
Requires Shadow Klone.
Input
as Shadow Klone begins its throw for an extra attack.
During Embrace Khaos: Advantage on Hit allows for Jump Attack follow-up.
Sinister Strikes
or+
Occurs when Shadow Klone is unavailable.
Breakers
Kombo Breaker
+
Costs 3 bars of Super Meter.
Kameo must be available.
Taunts
Taunts
Special Moves
Ghostball
On Hit or Block, enables Exorcism.
Enhanced Exorcism only possible immediately after Ghostball contact.
Exorcism
Requires Ghostball contact (Hit or Block).
Advantage on hit allows for Jump Attack follow-up.
Enhanced Exorcism
+
Costs 2 bars of Super Meter.
Only possible immediately after Ghostball contact (Hit or Block).
Advantage on hit allows for Jump Attack follow-up.
Enhanced Shadow Ghostball
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
+
makes Shadow Klone attack early.
On Hit or Block, enables Exorcism.
Embrace Khaos
Available once per match: after expiration, Shadow Klone is unavailable for the rest of the round.
For a duration, enables Netherrealm Summon, and Shadow Klone Special Moves warp victim towards Noob Saibot.
Enhanced Embrace Khaos
+
Available once per match: after expiration, Shadow Klone is unavailable for the rest of the round.
For a duration, enables Netherrealm Summon, and Shadow Klone Special Moves warp victim towards Noob Saibot.
Cancelable into Special Moves.
Netherrealm Summons
Requires Embrace Khaos.
Advantage on Hit allows for Jump Attack follow-up.
Enhanced Shadow Netherrealm Summons
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
+
makes Shadow Klone attack early.
Advantage on Hit allows for Jump Attack follow-up.
Netherrealm Portal
Advantage on Hit allows for Jump Attack follow-up.
Close Netherrealm Portal
,
Advantage on Hit allows for Jump Attack follow-up.
Far Netherrealm Portal
,
Advantage on Hit allows for Jump Attack follow-up.
Shadow Tackle
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit allows for Jump Attack follow-up.
Enhanced Shadow Klone
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit allows for Jump Attack follow-up.
Shadow Slicer
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit allows for Jump Attack follow-up.
Enhanced Shadow Slicer
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit allows for Jump Attack follow-up.
Shadow Slide
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit allows for Jump Attack follow-up.
Enhanced Shadow Slide
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit allows for Jump Attack follow-up.
Saibot Slide
Occurs when Shadow Klone is unavailable.
Enhanced Saibot Slide
+
Costs 1 bar of Super Meter.
Has Armor.
Occurs when Shadow Klone is unavailable.
Shadow Sweep
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit Allows for Jump Attack follow-up.
Enhanced Shadow Sweep
+
Costs 1 bar of Super Meter.
Has Armor.
Requires Shadow Klone.
(Air) Shadow Kick
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit Allows for Jump Attack follow-up.
(Air) Enhanced Shadow Kick
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
Destroys opponent's projectiles.
During Embrace Khaos: Advantage on Hit Allows for Jump Attack follow-up.
(Air) Shadow Dive
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit Allows for Jump Attack follow-up.
(Air) Enhanced Shadow Dive
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
(Air) Dive Kick
Occurs when Shadow Klone is unavailable.
(Air) Enhanced Dive Kick
+
Costs 1 bar of Super Meter.
Occurs when Shadow Klone is unavailable.
(Air) Shadow Plunge
Requires Shadow Klone.
During Embrace Khaos: Advantage on Hit Allows for Jump Attack follow-up.
(Air) Enhanced Shadow Plunge
+
Costs 1 bar of Super Meter.
Requires Shadow Klone.
Victim slowly collapses on Hit.
Tele-Slam
Enhanced Tele-Slam
+
Costs 1 bar of Super Meter.
Advantage on Hit allows for Jump Attack follow-up.
(Air) Tele-Slam
(Air) Enhanced Tele-Slam
+
Costs 1 bar of Super Meter.
Advantage on Hit allows for Jump Attack follow-up.
Fatal Blow
Khaotic Eclipse
+
Must be at 30% health or less.
Kameo must be available.
Presss Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings).