Raiden
Mortal Kombat 1
Raiden
NetherRealm Studios
Mortal Kombat 1
Mortal Kombat 1
Mortal Kombat 1
Ashrah
Ashrah
Baraka
Baraka
Ermac
Ermac
General Shao
General Shao
Geras
Geras
Havik
Havik
Johnny Cage
Johnny Cage
Kenshi
Kenshi
Kitana
Kitana
Kung Lao
Kung Lao
Li Mei
Li Mei
Liu Kang
Liu Kang
Mileena
Mileena
Nitara
Nitara
Omni-Man
Omni-Man
Peacemaker
Peacemaker
Quan Chi
Quan Chi
Raiden
Raiden
Rain
Rain
Reiko
Reiko
Reptile
Reptile
Scorpion
Scorpion
Shang Tsung
Shang Tsung
Sindel
Sindel
Smoke
Smoke
Sub-Zero
Sub-Zero
Tanya
Tanya

Move List

Basic Attacks
Normal Attacks
Electric Tips
1
Warrior's Stance
1,2
Micro Burst
1,2,3
Quick Backhand
Down+1
Straight Shock
2
Rolling Thunder
2,4
Power Overload
2,4,2
Deadly Current
2,4,2,1
Lightning Strikes
Left+2
Focused Energy
Right+2
Electric Charge
Right+2,1
Quick Learner
Right+2,2
No Apprentice
Right+2,2,4
Rising Fist
Down+2
Chin Kick
3
Little Shock
3,4
Shock & Awww
Right+3
Double Strike
Right+3,4
Low Boot
Down+3
Spinning Heel
4
Sweeping Storm
Left+4
Sliding Strike
Right+4
The Basics
Right+4,3
Super Bolt
Right+4,3,4
Toe Tapper
Down+4
Basic Attacks
Aerial Attacks
Open Palm
Up-right+1
Crane Kick
Up-right+1,3
Double Take
Up-right+1,3,4
Elbow Drop
Up-right+2
Downpour
Up-right+2,1
He Can Slap
Up-right+2,1,2
Piston Punch
Up-right+2,2
Whirlwind
Up-right+2,2,4
Fly Kick
Up-right+3orUp-right+4
Throws
Shove
Right+THROWorRight+1+3
Eposed Wires
THROWor1+3
Breakers
Kombo Breaker
Right+BLOCK
Taunts
Taunts
DownDownDownDown
Special Moves
Electric Orb
DownRight1
Enhanced Electric Orb
DownRight1+BLOCK
Extend Electric Orb
Hold1
Razzle Dazzle
DownLeft2
Enhanced Razzle Dazzle
DownLeft2+BLOCK
Shocker
DownRight2
Enhanced Shocker
DownRight2+BLOCK
Extend Shocker
Hold2
Electric Fly
LeftRight3
Enhanced Electric Fly
LeftRight3+BLOCK
(Air) Electric Fly
LeftRight3
(Air) Enhanced Electric Fly
LeftRight3+BLOCK
Electromagnetic Storm
DownLeft3
Enhanced Electromagnetic Storm
DownLeft3+BLOCK
Traveling Electromagnetic Storm
3
Lightning Port
DownUp
Enhanced Lightning Port
DownUp+BLOCK
Fatal Blow
Raijin' Raidens
STANCE+BLOCK
Finishers
Fatalities
(Close) The Storm's Arrival
LeftRightLeft2
(Mid or Far) Fatality #2
DownRightLeft,1
Brutalities
The Klassic
Down+2

Notes

Notes can include text, combos, embeded videos or images and links to external resources.

Guides

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Guides can include text, combos, embeded videos or images and links to external resources.
Raiden guide
SergSel
0
Overview
Raiden is a well-rounded character, who is a little more geared towards pressure and offense, while having a decent projectile and good mobility.
Best Normals and Strings
1, 2
2, 4, 2
B+2
F+2, 2, 4
3, 4
F+3, 4
F+4, 3, 4
D+4
Pressure
A)Standing Opponent
Punch attacks 1, 2 and 2, 4, 2 can be staggered and mixed up with pokes, special cancels, throws, back dashes. 1, 2 can be finished fully with 1, 2, 3 to give + frames.
Main staggerable 3 hit low string F+4, 3, 4 can be stopped after any hit and continued into throw, special cancel, back dash or poke.
F+3 can be occasionally thrown out on its own to make opponent anticipate F+3, 4. But then F+4, 3, 4 follows.
Use D+4 poke in neutral to check opponent.
B)Oki
(Enhanced) Electromagnetic Storm can chip away health and be extended into kameo like Cyrax' Kopter, Kano Ball, Sektor Missile etc.
F+2, 2, 4 and F+4, 3, 4 also check an opponent with a mid and a low respectively.
Mix-Ups
B+2 is a nearly unreactable overhead.
F+3, 4 ends in double overhead, but quite reactable, although leads to combos
F+4, 3, 4 is 3 hits of low attacks, which can be staggered.
F+2, 2, 4 ends in a low.
Punishes
A)Standing Opponent
1, 2 is the fastest punish, starting with a high punch.
2, 4, 2 also high starter, only 1 frame slower and can punish for more damage.
F+2, 2 and F+4, 3 can whiff punish after e. g. back dashing from blockstring.
Teleport can help punish zoning on a read.
Ex. Teleport is a low that can lead to an aerial string, but requires 2 bars of meter. Very situational, acceptable only to finish the round or game.
B)Anti Air
D+2
3, 4
(Enhanced) Shocker is fast and can catch a jump, esp. when extended.
F+3, 4 is situational, but can catch an opponent on a read.
Enhanced Razzle Dazzle also situational, only scenario is to switch sides and keep distance.
Zoning
The Orb is not the fastest projectile. It can be charged, but opponent can punish charging with a move or a kameo. Enhanced Orb charges much faster for 3 and 5 hits. Raiden can zone characters that have a problem with getting in close combat or have few counterzoning tools options.
Wake-Ups
Standard wake-up options: delay, kameo reversal, wake up with Ex. Electric Fly.
Combo Overview
Main combo route is a starter > Enhanced Shocker > F+3, 4 > F+2, 2 > Shocker.
Other combo enablers besides Enhanced Shocker are Enhanced Travelling Electromagnetic Storm; F+3, 4; 3, 4; Enhanced Teleport.
Kameos
Cyrax - Synergy with (Enhanced) Electromagnetic Storm: Vertical Helicopter on hit continues into an aerial string. Horizontal Kopter on block makes the move safe. Combos from Forward Throw. Net can be thrown out in the neutral. Self-Destruct still to be explored.
Jax - Meterless combo extension from Shocker. Unblockable ground pound setup combined with a jump > Air Electric Fly. Combo from back throw in the corner.
Sektor, Kano, Goro, Stryker - Support the same chip away playstyle like Cyrax by making (Enhanced) Electromagnetic Storm safe on block with their respective moves. Stryker additionally gives mix-ups.
Sareena - Generically good.
Scorpion - Increases damage by ~5% in combos. Additionally provides a reactable overhead, especially useful after F+4, 3 and F+2, 2 (on block).
Created 2023.11.09
Updated 2024.05.08