Advantage on Hit allows for Jump Attack follow-up.
Standing Down
Hold,
Abductive Splitter
+,
Submental Spike
+
On Kounter or Punish Hit, can be Jump Canceled with
+
or
+
for 2 bars of Super Meter.
Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos.
Maxilla Caver
Mandibular Rail
,
Parietal Rod
,,
Lateral Blunt Force
,,,
Metatarsal Crusher
+
Femoral Stab
+,
Nasal Pierce
+,,+
Patella Dislocator
+
Buccal Traversal
Thoracic Spike
,
Multiplanar Laceration
,,,,
After the initial
,
inputs for Buccal Traversal into Thoracic Spike, any combination of three
and
inputs will trigger Multiplanar Laceration.
Can only be used once per combo.
Plantaris Puller
+
Tibiofibular Needle
+
Basic Attacks
Aerial Attacks
Halting Palm
+
Palmar Hook
+,
Dorsal hook
+,,
Superior Bisector
+
Liquid Spear
+,+
Kinetic Limb
+or+
Axial Cross
+or,
Throws
Shove
+or++
Performed when Kameo is unavailable.
See Kameo Moves for Toward Throw featuring Kameo.
Transpositional Cuffs
or+
Breakers
Kombo Breaker
+
Costs 3 bars of Super Meter.
Kameo must be available.
Taunts
Taunts
Special Moves
Ballistic Suppression
Enhanced Ballistic Suppression
+
Costs 1 bar of Super Meter.
Ballistic Approach
Hold
for Extended Ballistic Approach.
Extended Ballistic Approach
+Hold
Enhanced Ballistic Sprint
+
Costs 1 bar of Super Meter.
Hold
for Sprinting Dual Bore.
Sprinting Dual Bore
+,Hold
Tornado Slam Emulation
Enhanced Tornado Slam Emulation
+
Costs 1 bar of Super Meter.
Advantage on Hit allows for Jump Attack follow-up.
Acute Angle Hooks
Costs 1 bar of Super Meter.
Has Armor.
Wrath Hammer Emulation
Enhanced Wrath Hammer Emulation
+
Costs 1 bar of Super Meter.
Superfluid Matter
Initiates Superfluid state.
Enhanced Superfluid Matter
+
Costs 1 bar of Super Meter.
Initiates Enhanced Superfluid state.
Defensive Lattice
Returns to normal state.
Elevating Hook
or
Returns to normal state.
Advantage on Hit allows for Jump Attack follow-up.
Form Reversion
Returns to normal state.
Sacral Spike
Input
or
during Start-Up to alter Sacral Spike emergence angle.
Enhanced Sacral Spike
+
Costs 1 bar of Super Meter.
Input
or
during Start-Up to alter Sacral Spike emergence angle.
Posterior Sacral Spike
,
Anterior Sacral Spike
,
(Air) Massive Droplet
(Air) Enhanced Massive Droplet
+
Costs 1 bar of Super Meter.
Lands in Superfluid state.
Amorphous Step
Has Armor.
Amorphous Hooks
Returns to normal state.
Liquiform Suplex
or
Returns to normal state.
Form Reversion
Returns to normal state.
Enhanced Amorphous Step
+
Costs 1 bar of Super Meter.
Has Armor.
Enhanced Amorphous Hooks
Returns to normal state.
Enhanced Liquiform Suplex
or
Returns to normal state.
Form Reversion
Returns to normal state.
Superfluid Matter
Costs 1 bar of Super Meter.
Initiates Superfluid state.
Fatal Blow
Fluid Kombatant
+
Must be at 30% health or less.
Kameo must be available.
Has Armor.
Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings).