On Kounter or Punish Hit, can be Jump Canceled with any upward direction +
for 2 bars of Super Meter.
Ashi
Ankle Biter
+
Prey Maker
+,
Klog Kick
+
Kami Kick
Cancelable into (Air) Special Moves.
Tengu Tearer
,
Whip Trip
+
Hurrikane Kick
+
Wheel Spoke
+
Basic Attacks
Aerial Attacks
Night's Veil
+
Devouring Shadow
+,
Forbidden Flames
+,,
Dark Flash
+,,
Lasher-ation
or+
Wolf Fang
+
Beast's Klaws
+,
Sparrow Strike
+,
Falcon Dive
+,,+
Slasher-ation
or+
Waterfall Splitter
+or+
Throws
Shove
+or++
Performed when Kameo is unavailable.
See Kameo Moves for Toward Throw featuring Kameo.
100 Yen Technique
or+
Breakers
Kombo Breaker
+
Costs 3 bars of Super Meter.
Kameo must be available.
Taunts
Taunts
Special Moves
Shooting Star
/
/
during Start-Up for Close/Far/Very Far Shooting Star.
Detonates Smart Shuriken.
Close Shooting Star
,
Detonates Smart Shuriken.
Far Shooting Star
,
Detonates Smart Shuriken.
Very Far Shooting Star
,
Detonates Smart Shuriken.
Enhanced Shooting Stars
+
Costs 1 bar of Super Meter.
Hold
to delay detonation.
Advantage on Hit allows for Jump Attack follow-up.
Enhanced Reverse Shooting Stars
+
Costs 1 bar of Super Meter.
Hold 1 to delay detonation.
Smart Shuriken
/
/
during Start-Up for Close/Far/Very Far Smart Shuriken.
Several Smart Shurikens can be placed at once.
Smart Shurikens are detonated by Shooting Start/Falling Star.
Undetonated Smart Shurikens disappear after a duration.
Advantage on detonation Hit allows for Jump Attack follow-up.
(Air) Smart Shuriken
/
/
during Start-Up for (Air) Close/Far/Very Far Smart Shuriken.
Several Smart Shurikens can be placed at once.
Smart Shurikens are detonated by Shooting Start/Falling Star.
Undetonated Smart Shurikens disappear after a duration.
Advantage on detonation Hit allows for Jump Attack follow-up.
(Air) Falling Start
/
/
during Start-Up for Close/Far/Very Far Falling Star.
Detonates Smart Shuriken.
(Air) Close Falling Start
,
Detonates Smart Shuriken.
(Air) Far Falling Start
,
Detonates Smart Shuriken.
(Air) Very Far Falling Start
,
Detonates Smart Shuriken.
(Air) Enhanced Falling Stars
+
Costs 1 bar of Super Meter.
Hold
to delay detonation.
(Air) Enhanced Reverse Falling Stars
+
Costs 1 bar of Super Meter.
Hold
to delay detonation.
Double Spear Ryu
Enhanced Double Spear Ryu
+
Costs 1 bar of Super Meter.
Advantage on detonation Hit allows for Jump Attack follow-up.
Enhanced Double Spear Ryu Forward
+,
Costs 1 bar of Super Meter.
Advantage on detonation Hit allows for Jump Attack follow-up.
(Air) Spear Ryu
(Air) Enhanced Spear Ryu
+
Costs 1 bar of Super Meter.
Cancelable on Hit into Jump Attacks.
Swift Stride
Enhanced Swift Stride
+
Costs 1 bar of Super Meter.
Has Armor.
(Cancel) Swift Stride
Swift Stride Phase
or
(Air) Rushing Nimbus Technique
or
to affect trajectory.
Cancelable into Jumping Attacks.
(Air) Enhanced Rushing Nimbus Technique
+
Costs 1 bar of Super Meter.
or
to affect trajectory.
Cancelable into Jumping Attacks.
(Air) Rushing Nimbus Attack
(Air) Enhanced Rushing Nimbus Attack
+
Costs 1 bar of Super Meter.
Cancelable on Hit into Jumping Attacks.
Tornado Kick
/
during Start-Up for Close/Far Tornado Kick.
Close Tornado Kick
,
Far Tornado Kick
,
Enhanced Tornado Kick
+
Costs 1 bar of Super Meter.
/
during Start-Up for Enhanced Close/Far Tornado Kick.
Advantage on Hit allows for Jump Attack follow-up.
Enhanced Close Tornado Kick
+,
Costs 1 bar of Super Meter.
Advantage on Hit allows for Jump Attack follow-up.
Enhanced Far Tornado Kick
+,
Costs 1 bar of Super Meter.
Advantage on Hit allows for Jump Attack follow-up.
(Air) Tornado Kick
/
during Start-Up for (Air) Close/Far Tornado Kick.
(Air) Close Tornado Kick
,
(Air) Far Tornado Kick
,
(Air) Enhanced Tornado Kick
+
Costs 1 bar of Super Meter.
/
during Start-Up for (Air) Enhanced Close/Far Tornado Kick.
Advantage on Hit allows for Jump Attack follow-up.
(Air) Enhanced Close Tornado Kick
+,
Costs 1 bar of Super Meter.
Advantage on Hit allows for Jump Attack follow-up.
(Air) Enhanced Far Tornado Kick
+,
Costs 1 bar of Super Meter.
Advantage on Hit allows for Jump Attack follow-up.
Whip Art: Wretched Blow
Cancelable into Whip Art: Scattering Winds.
Whip Art: Enhanced Wretched Blow
+
Costs 1 bar of Super Meter.
Cancelable into Whip Art: Scattering Winds.
Whip Art: Scattering Winds
Can only be performed from Whip Art: Wretched Blow.
Cancelable into Whip Art: Mad Dance or Whip Art: Death.
Whip Art: Mad Dance
Can only be performed from Whip Art: Scattering Winds.
Whip Art: Death
+
Costs 1 bar of Super Meter.
Can only be performed from Whip Art: Scattering Winds.
Advantage on Hit allows for Jump Attack follow-up.
Fatal Blow
Satsujin
+,|||x5
Must be at 30% health or less.
Kameo must be available.
Press Basic Attack buttons up to 5 times to throw Shuriken.
On Hit, the 5th Shuriken toss triggers Satsujin.
Press Basic Attack buttons during hits to influence damage (With Fatal Blow Damage Boost ON in Tournament Settings).