Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive Reversal
Hammer Blow
++or+
2 Drive Gauge stocks
(When blocking or during a successful parry)
Can be used after blocking an attack to quickly turn a defensive position into an offensive one.
Drive Parry
Drive Parry
+or
Drains Drive Gauge: continuous
Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
(Hold the button to extend the move's duration.)
Parry Drive Rush
0.5 Drive Gauge stock
(During a Drive Parry)
Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Cancel Drive Rush
3 Drive Gauge stocks
(While connecting with a special-cancelable move)
Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Throws
Face Buster
|++
(When near opponent)
Grab your opponent, then deliver a shoulder check to the head before punching them away. Throws your opponent without switching places with them.
Rib Crusher
++
(When near opponent)
Grab your opponent's arm to immobilize them, then deliver a couple of punches to send them away. Throws your opponent while switching places with them.
Unique Attacks
Psycho Knuckle
(Hold)
(Hold the button to change effect)
Performs a forward-moving punch that allows for follow-up attacks if it hits. You can cancel into Kill Rush (Forward) while charging this attack.
Cobra Punch
+
An advancing attack that's great against an opponent's low kicks.
Flicker Combination
,,
A quick combination attack that hits multiple times.
Body Blow Combination
,
A quick series of attacks that can be canceled into any special move except for Kill Rush (Backward).
Hitman Combination
,,
A sequence of attacks with long reach.
Low Smash Combination
+,
A series of attacks, the second of which can be canceled into Super Arts.
Special Moves
Psycho Spark
+
2 Drive Gauge stocks
A close-range punch that generates a ball of Psycho Power. Good for close-range combos or to cancel out an opponent's incoming projectile.
Psycho Shoot
+
(During Psycho Spark)
Sends the ball of Psycho Power generated by Psycho Spark flying forward. Useful for attacking opponents at range.
Psycho Uppercut
+
2 Drive Gauge stocks
Unleash a powerful uppercut cloaked in Psycho Power. Useful for countering an opponent's jumping attacks, or as a way to close out combos.
Psycho Blitz
+
2 Drive Gauge stocks
Unleashes a combination of punches cloaked in Psycho Power. Useful when canceling from normal attacks, or as a way to close out combos.
Psycho Flicker
+
2 Drive Gauge stocks
(Hold the button to change effect)
A quick flicker jab cloaked in Psycho Power. Hold down the button to boost its attack properties, or cancel into Kill Rush.
Kill Rush (Forward)
or+
2 Drive Gauge stocks
(Press
while charging an attack to activate)
A technique that allows you to quickly move forward. Two different types of attacks are possible during the technique, which are timing dependent.
Kill Switch Break
+
(During the first half of Kill Rush Forward)
Unleash a short uppercut from Kill Rush. Useful for attacking while closing the distance on an opponent.
Kill Switch Chaser
+
(During the latter half of Kill Rush Forward)
Unleash a powerful uppercut from Kill Rush. The opponent is launched into the air when this connects, making it easy to string together a combo.
Kill Switch (Backward)
+
(Press
while charging an attack to activate)
Perform a bob & weave while taking a step back. Useful for helping to create distance from the opponent while analyzing the situation.
Super Arts
Psycho Storm
+
1 Super Art stock
Unleashes a series of high speed flicker jabs cloaked in Psycho Power. Useful as a combo ender, or as a counter attack by using its invincibility time.
Psycho Cannon
+
2 Super Art stocks
Generates a ball of Psycho Power, then sends it flying straight ahead with a punch. This multi-hitting attack can be useful in combos.
Psycho Chamber
+
3 Super Art stocks
(More powerful when vitality is at 25% or below)
Ties together the feet and hands of an opponent before delivering a series of powerful shots all over their body. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure.