Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive Reversal
Eagle Slash
++or+
2 Drive Gauge stocks
(When blocking or during a successful parry)
Can be used after blocking an attack to quickly turn a defensive position into an offensive one.
Drive Parry
Drive Parry
+or
Drains Drive Gauge: continuous
Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
(Hold the button to extend the move's duration.)
Parry Drive Rush
0.5 Drive Gauge stock
(During a Drive Parry)
Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Cancel Drive Rush
3 Drive Gauge stocks
(While connecting with a special-cancelable move)
Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Throws
Riding Glider
|++
(When near opponent)
Grab the opponent, get them off balance, then send them tumbling with a kick.
Throws your opponent without switching places with them.
Sunset Drop
++
(When near opponent)
Grab the opponent, disrupt their balance, then flip up before coming down with both feet to stomp them into the ground.
Throws your opponent while switching places with them.
Desert Slider
(In air)
(During a jump)
(When near opponent)
Grab the opponent, ride on their back as you descend, then send them skidding along the ground on impact.
Throws your opponent without switching places with them.
Unique Attacks
Run
Hold
Continue to hold forward and Rashid will break out into a sprint. Rashid will stop after covering a certain distance or if you release the input.
Backup
+
(During Run)
A low attack that can be performed during Run. Moves you behind the opponent when it hits.
Tempest Moon
+
(During Run)
(Effect changes when in contact with air current)
An attack that can be performed during Run. This multi-hitting attack lets you expand your mix-up game.
Flapping Spin
+
A two-hit combination attack. The first attack can be canceled into special moves.
Beak Assault
+
An overhead attack that cannot be blocked while crouching.
Crescent Kick
+
An advancing attack that's great against an opponent's low kicks.
Cyclone Slicer
(During a forward jump)
A low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Blitz Strike
()+
(During a forward jump)
A jump attack that sends you bounding forward over your opponent when it hits or is blocked.
Aerial Shot
()+
(During a neutral jump)
A powerful move for dealing with opponents up above that can be performed during a neutral jump.
Rising Kick
,
A two-hit combination attack that can be canceled into special moves.
Side Flip
+
A quick, advancing side flip. You can perform Front Flip from this move.
Front Flip
||+
(During Side Flip)
Flip through the air towards the opponent. Jump attacks can be performed while in mid-air.
Wall Jump
(In air)
(During a jump)
(Must be near a wall)
Special Moves
Spinning Mixer
+
2 Drive Gauge stocks
(Effect changes when in contact with air current)
Unleash multiple chops while spinning. Useful for combos and sequences, it also makes for a great anti-air attack.
Eagle Spike
+
2 Drive Gauge stocks
(Effect changes when in contact with air current)
Bound forward while delivering a powerful flying kick.
Deals high damage and is easy to use to tack on an additional hit at the end of a combo.
Whirlwind Shot
+
2 Drive Gauge stocks
(Hold the button to change effect)
Spin around quickly to whip up a whirlwind before launching it with a kick. Can be powered up by holding the attack button.
Arabian Cyclone
+
2 Drive Gauge stocks
A spinning kick attack that summons up a whirlwind in front of you. The move can be followed up with two different movement techniques.
Wing Stroke
+
(During Arabian Cyclone)
A majestic mid-air forward dash performed from Arabian Cyclone.
Allows you to break into a jump attack at any point of the dash.
Rolling Assault
+
(During Arabian Cyclone)
A move performed from Arabian Cyclone that sends you rolling forward.
A great technique for closing the distance from far or keeping the pressure on when you're up close.
Nail Assault
(During Rolling Assault)
A rolling kick delivered out of Rolling Assault. Very effective as a follow up attack on opponents launched by Arabian Cyclone.
Arabian Skyhigh
()+
2 Drive Gauge stocks
(During a forward jump)
Perform a spinning kick in mid-air that creates an air current that you then use to perform a mid-air jump. It's possible to perform jump attacks after the mid-air jump.
Super Arts
Super Rashid Kick
+
1 Super Art stock
Offload a devastating kick while soaring forward and up through the air. Landing the initial hit on a grounded opponent will increase the move's damage.
Ysaar
+
2 Super Art stocks
Kick out with both legs to create a large advancing whirlwind. Movements or special moves that make contact with the whirlwind will have their properties changed.
Altair
+
3 Super Art stocks
(More powerful when vitality is at 25% or below)
Twirl around and summon a whirlwind that lifts up your opponent, before Rashid barrages them with a series of powerful blows.
A versatile move, perfect for combos, reversals, and as a way of dealing with projectiles.