Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive Reversal
Hell Drive
++or+
2 Drive Gauge stocks
(When blocking or during a successful parry)
Can be used after blocking an attack to quickly turn a defensive position into an offensive one.
Drive Parry
Drive Parry
+or
Drains Drive Gauge: continuous
Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
(Hold the button to extend the move's duration.)
Parry Drive Rush
0.5 Drive Gauge stock
(During a Drive Parry)
Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Cancel Drive Rush
3 Drive Gauge stocks
(While connecting with a special-cancelable move)
Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Throws
Deadly Throw
|++
(When near opponent)
Grab your opponent and throw them forward over your shoulder. Throws your opponent without switching places with them.
Death Tower
++
(When near opponent)
Grab your opponent and knock them off balance before raising them up and slamming them down with a kick. Throws your opponent while switching places with them.
Unique Attacks
Psycho Hammer
+
An overhead attack that cannot be blocked while crouching.
Evil Knee
+
A knee strike that can be canceled into special moves.
Hover Kick
+
A sliding low attack that cannot be blocked standing.
Shadow Hammer
,+
A two-hit series of attacks, the second of which cannot be blocked crouching.
Shadow Spear
,+
An attack consisting of multiple hits that cannot be blocked while standing.
Hell Attack
,
(During a jump)
A combination attack that is useful against jumping opponents.
Special Moves
Psycho Crusher Attack
Hold+
2 Drive Gauge stocks
(Effect changes when a Psycho Mine is set)
A quick charge forward empowered by Psycho Power. It deals a large amount of damage, making it particularly effective in combos.
Double Knee Press
+
2 Drive Gauge stocks
Flip and fly forward towards the opponent before hitting them multiple times. A powerful tool to control space at a distance.
Backfist Combo
+
2 Drive Gauge stocks
(Effect changes when a Psycho Mine is set)
Step forward and deliver a backhand blow into a powerful palm thrust. Plants a Psycho Mine on hit.
Shadow Rise
Hold+
2 Drive Gauge stocks
A quick and high-reaching jump. Two different follow-ups can be used from it.
Head Press
2 Drive Gauge stocks
(During Shadow Rise)
A technique from Shadow Rise that stomps on an opponent below you, and performs another jump if the first hit touches the opponent. Its direction can be controlled after use. It won't consume any additional Drive when used from Overdrive Shadow Rise.
Somersault Skull Diver
(After Head Press connects)
A technique executed from the jump that occurs after Head Press. Will turn towards the enemy when used behind them. Its direction can be controlled back and forth after performing it.
Devil Reverse
2 Drive Gauge stocks
(During Shadow Rise)
(Effect changes when a Psycho Mine is set)
A technique that chops at the opponent, executed from Shadow Rise. Its direction can be controlled after use. It won't consume any additional Drive when used from Overdrive Shadow Rise.
OD Head Press
2 Drive Gauge stocks
(During Shadow Rise)
A technique executed from Shadow Rise that stomps on an opponent. When performed from Overdrive Shadow Rise, it does not consume additional Drive gauge.
OD Devil Reverse
2 Drive Gauge stocks
(During Shadow Rise)
(Effect changes when a Psycho Mine is set)
A technique that chops at the opponent, executed from Shadow Rise. Its direction can be controlled after use. It won't consume any additional Drive when used from Overdrive Shadow Rise.
Super Arts
Knee Press Nightmare
+
1 Super Art stock
Take aim at the opponent's legs with a series of crushing blows. Useful as a combo ender, or as a counter attack by making use of its invincibility.
Psycho Punisher
+
2 Super Art stocks
Launch the opponent into the air with the shockwave from the landing of a powerful jump before following it up with a strong attack. Effective against enemies using projectiles from long range. Its direction can be controlled back and forth after performing it.
Unlimited Psycho Crusher
+
3 Super Art stocks
(More powerful when vitality is at 25% or below)
Rush towards the opponent before smashing them into the ground with devastating strength. A versatile move that can counter projectiles, be used in combos, and can turn the tables when under pressure.